Photography and design. Creative Cousins.

Originally blogged on curvecreative.blogspot.com

At Curve Creative a lot of our passion for creativity was grounded on a love of photography. We wanted to nurture a creative studio where design and photography go hand in hand. As creative cousins, design and photography have so much in common and so many areas where crossover expertise is highly beneficial. Having a good knowledge of the rules of making a great photograph such as the rule of thirds, framing, lead in lines, etc. lend a lot to a designer when laying out a photo book or graphic design project. Even the ability for the designer to know a technically great photo and to know how to treat it properly when cropping so as to not damage the effect of the photo is a skill that is essential today where so much depends on decent images.

Vice versa, for a photographer to also be a designer brings with it great advantages. Not only can the photographer pre-visualise when shooting what is going to be required of a photo later at the design stage in terms of composition, leaving space around the edge of the subject, even leaving dead space for copy or shooting multiples of the same scene from different vantage points to give choice at the design stage but the photographer then also has the experience of the shoot and of being there at the time to know the photos that really matter when it comes to using them in the design.

As industrial designers we are also very aware of the relationship between products and photography. Obviously we want our products and designs to look as good as possible online and in print so for this we need great photos of them. Often it is very important to show a product in an environment or in use to communicate it’s meaning or target market. This is where a strong photo can mean the difference between gaining interest or a product going unnoticed.

Industrial designers also benefit from a knowledge of photography when it comes to product or concept visualisation. Using 3D CAD models and rendering software designers can create photorealistic digital images of their designs. Through this the designer has access to a virtual photography studio where lighting can be controlled, environments can be selected and altered, and controls which simulate adjusting values on the virtual camera to capture the scene can be set. Essentially it is the same as using a camera, focal length can be set, aperture, exposure and position of camera can be adjusted to achieve a perfect exposure and composition. This is where a hands on knowledge of photography can help the designer to create great images on the computer.

Following our belief that a strong relationship between the arts can enhance and benefit each art individually we are introducing Curvephoto. www.curvephoto.com

This is now the photography department of Curve Creative. We have always taken our own photos in house for projects and we have also worked as professional photographers individually beforehand. Now we are bring this all together into Curvephoto to offer our professional photography service to you, along side our design services. We have developed our new site where you can look at examples from our portfolio of photographic areas that we like to cover.

We would love if you have a look and also think about how photography affects your field too. We believe great photography can have a benefit for most businesses not just creative ones.

Irish rugby train before 6 Nations bout against Italy…

An opportunity occurred today that meant I found myself taking some shots at the Ireland rugby team’s training session in the Aviva ahead of the 6nations Italy game tomorrow… O’Gara spent quite a while perfecting his toe after everyone else had gone in from training….Good luck in the game tomorrow…

Check out more shots on my flickr… here

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Introducing the Headbuddy… a sports band for your Apple headphones…

Apple’s headphones are great. Stylish, iconic, there when you need them. But we like to run and our Apple headphones don’t.So we went about creating a simple and affordable solution that meant we could use our existing Apple headphones in a more effective way while running.

The result was the Headbuddy. Just loop your apple headphones into the sports band and you’re ready to go. The earbuds are held securely in such a way that retains the sound quality whilst providing a surprisingly comfortable fit, one that is arguably more comfortable than the traditional way of using earbud headphones.

Works great with the new Nano or shuffle. Just clip on and go.

The Headbuddy is made from super strong, flexible, polyamide plastic. It is 3D printed in this material and each one is printed specially when ordered. The channeled design allows the cable of the Apple headphones to wrap around the frame and the earpiece slots hold the ear buds tightly. The flexible design fits overs the ears and holds snug to your head feeding the remainder of the cable down your back or over your shoulder. 

The Headbuddy is specifically designed for iPod and iPhone headphones. Others might work, we haven’t tried all of them yet!

You can buy the Headbuddy here on Shapeways